Smali Code Patching Guide
📌Changing the Return Value in Methods
📍Example: checkDebugger() Function
The original
checkDebugger()function in smali checks whether a debugger is connected. By modifying this function, we can change its behavior always to return a specific result.Original Code
.method public checkDebugger()Z .locals 1 .line 30 invoke-static {}, Landroid/os/Debug;->isDebuggerConnected()Z move-result v0 return v0 .end methodIn this case, the method returns the actual result of
isDebuggerConnected(). To modify it, we can overwrite the value ofv0before returning it.Modified Code
.method public checkDebugger()Z .locals 1 .line 30 invoke-static {}, Landroid/os/Debug;->isDebuggerConnected()Z move-result v0 const v0, 0x0 # Overwrite the result to always be false return v0 .end methodNow, the method always returns
false(represented by0x0), no matter the actual result of theisDebuggerConnected()function.Why modify this?
Debuggers are often used for reverse engineering or tampering with apps. By modifying
checkDebugger(), developers (or attackers) can prevent an app from detecting a debugger, making it easier to analyze or bypass security mechanisms.
📌Flipping the Logic in Conditionals (IF-ELSE-GOTO Patching)
📍Example: Processing getHit() Method in a Game
Here, we modify a method that processes a player getting hit, depending on whether the player has a shield. By flipping the conditional logic, we can change how the game behaves.
Original Code
In this code, when the player has a shield (
if-ne v0, v2), they don't lose lives. To flip this logic, we can change theif-netoif-eqso that now the player will lose lives when they have a shield.Modified Code
Now, the game logic is reversed, and the player loses lives when they have a shield.
📌Deleting Code to Alter Game Logic
In some cases, you can remove certain instructions to alter the game behavior entirely.
📍Example: processGame() Method in Java
In smali, this code translates into conditional logic that adds power based on whether the player has the MasterCap.
Original Smali Code
By removing the
if-eqzline, the game will always give the player 100 power, regardless of whether they have theMasterCap.Modified Code
By eliminating the condition, the player now gets a 100 power boost unconditionally.
📌Changing Jump Instructions
Jump instructions (
goto,if-*) can be modified to change how the program flow behaves.
📍Example: Modifying GOTO
In the same method, we can alter the jump instruction to make the player gain 110 power instead of choosing between 100 or 10.
Original Code
Modified Code
Now the program first adds 10 power and then immediately adds 100 power, giving a total of 110.
📌Additional Method: Manipulating Currency in a Game
📍New Method: increaseCurrency()
This method will increase the player's in-game currency.
Code
Now the player will receive 1000 in-game currency every time this method is called.
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